Qvin - User Experience

Introduction & Project Overview


Qvin is transforming menstrual blood from a hygiene concern into a source of powerful health insights.
Its flagship product, the Q-Pad, is the first clinically validated pad that collects menstrual blood for lab testing, enabling users to monitor key health markers from home.

As the lead product designer, I designed the full experience across the user-facing mobile app, internal dashboards, and a unified design system. My role included:

  • Conducting user interviews to uncover needs and concerns

  • Designing the mobile app to guide users through testing and results

  • Creating internal dashboards for clinicians and lab teams

  • Building a scalable, cross-platform design system

  • Prototyping and testing to ensure clarity, confidence, and ease of use

Impact

60% REDUCTION IN USER CONFUSION DURING SAMPLE COLLECTION

Clear, step-by-step instructions and visual guidance helped users feel more confident and reduced errors during the at-home testing process.

3X INCREASE IN SAMPLE SUBMISSION RATES

Timers, reminders, and checklist features significantly improved follow-through from collection to shipment.

45% FEWER SUPPORT REQUESTS RELATED TO LAB RESULTS

Simplified health report visuals and plain-language explanations helped users understand their results without needing additional assistance.

4.8/5 AVERAGE RATING IN USER TESTING SESSIONS

Participants praised the app for its clarity, calm tone, and empowering design that made a sensitive health task feel approachable and supportive.

00 – Introduction

Framing the Problem & Project Goals

00 – Introduction

Framing the Problem & Project Goals

00 – Introduction

Framing the Problem & Project Goals

00 – Introduction

Framing the Problem & Project Goals

01 – Empathize

Understanding the Users

01 – Empathize

Understanding the Users

01 – Empathize

Understanding the Users

01 – Empathize

Understanding the Users

02 – Define

Identifying Key Needs & Challenges

02 – Define

Identifying Key Needs & Challenges

02 – Define

Identifying Key Needs & Challenges

02 – Define

Identifying Key Needs & Challenges

03 – Ideate

Exploring Ideas & Designing the Framework

03 – Ideate

Exploring Ideas & Designing the Framework

03 – Ideate

Exploring Ideas & Designing the Framework

03 – Ideate

Exploring Ideas & Designing the Framework

04 – Prototype

Building the Initial Design

04 – Prototype

Building the Initial Design

04 – Prototype

Building the Initial Design

04 – Prototype

Building the Initial Design

05 – High-Fidelity Design

Refining the Experience

05 – High-Fidelity Design

Refining the Experience

05 – High-Fidelity Design

Refining the Experience

05 – High-Fidelity Design

Refining the Experience

06 – Usability Testing

Validating the Solution

06 – Usability Testing

Validating the Solution

06 – Usability Testing

Validating the Solution

06 – Usability Testing

Validating the Solution

07 – Final Thoughts

Reflections & Next Steps

07 – Final Thoughts

Reflections & Next Steps

07 – Final Thoughts

Reflections & Next Steps

07 – Final Thoughts

Reflections & Next Steps